Everything a game needs once it's built

ASE Brain runs a studio's games: analytics, player accounts, multiplayer servers, releases to the stores and the revenue that comes back. The ase CLI and your coding agent drive it.

Install the ase CLI
You need a studio on ASE Brain. ase keeps itself up to date.

Paste this into Claude or Codex.

Install ASE Brain's ase CLI for me: fetch https://downloads.asebrain.com/agent-install.md and follow it.

What Brain runs

One platform for every game a studio makes. Each studio owns its games, its people and its players.

Analytics
Events from every build land in BigQuery. Hourly rollups fill the dashboards: players, retention, sessions and performance.
Questions from your agent
Ask Claude, Codex or any MCP client about your games. Answers are read only and signed in as you.
Accounts and play
Player accounts, matchmaking, ratings, leaderboards, cloud saves and in-game purchases.
Game servers
Dedicated servers placed by region, within a budget, with a kill switch for each game.
Releases
Each game's own CI builds and publishes it with ase. Brain runs no CI machines of its own.
Store listings
Listings, media, prices and approvals, with submissions that resume where they stopped.
Revenue
A euro P&L from store reports, recurring costs and exchange rates, month by month.
Websites
Studio and game websites with staff previews, privacy reports and request counts that identify no one.

Godot, Unity and Unreal

Each engine gets an SDK in its own language on its own networking: GDScript, C# and C++.

GodotUnityUnreal

Get started

  1. 1
    Install ase
    One command, or ask your agent to run it.
  2. 2
    Sign in
    ase login signs you in to your studio on ASE Brain.
  3. 3
    Ask for a game
    In a new agent session: “Make a new game with ase: 3D tic-tac-toe with multiplayer on mobile.”